Game on! Using gamification to engage and motivate change.

01.01.1970

00:00 - 00:00 GMT

Description

Finding new ways to work sometimes requires us to look outside the healthcare context. Games motivate us – to cooperate within teams, to solve complex challenges, to strive for a personal best, to create, discover and explore. What if we could apply those same strategies to improving our health and care system?

This session will provide us with an understanding of how game design and elements can be used to engage patients, families and those working within the health and care system to improve care.

A transcript for this session is available in the resources section.


Speakers

Colleen Kennedy (Canada)
Shari McKeown (Canada) | Director, Clinical Improvement |
Echo Porlier | BC Patient Safety & Quality Council
Lauren Fox | Clinician (Occupational Therapist, Clinical Lead for a gamified health app) |
Michael Fergusson | CEO of Ayogo (Leader of a company who builds gamified platforms for patient engagement)
Patrick Moody-Grigsby

WHEN

01.01.1970

00:00 - 00:00 GMT

Topics

Gamification BC sepsis network

Links & Resources


THIS SESSION IS MISSING YOUR VOICE


STAY UP TO DATE. SUBSCRIBE TO THE EDGE EMAILER TODAY!